Super Smash Bros. Brawl

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Super Smash Bros. Brawl
SSBB Cover.jpg
Developer Sora Ltd.
HAL Laboratory
Game Arts
Monolith Soft
Paon
Intelligent Systems
Publisher Nintendo
Platform(s) Wii
Release date Original release:
Japan January 31, 2008
HK January 31, 2008
USA March 9, 2008
Mexico March 9, 2008[1]
Australia June 26, 2008
Europe June 27, 2008
ROC July 12, 2008
South Korea April 29, 2010
Nintendo Selects:
Europe October 18, 2013
Australia November 7, 2013
South Korea November 6, 2014
Language(s) English (United States)
English (United Kingdom)
French (France)
German
Spanish (Spain)
Italian
Japanese
Korean
Genre Fighting
Rating(s)
ESRB:ESRB T.svg - Teen
PEGI:PEGI 12.svg - Twelve years and older
CERO:CERO A.svg - All ages
ACB:ACB PG.svg - Parental guidance
USK:USK 12.svg - Twelve years and older
DEJUS:DEJUS 10+.png - Ten years and older
Mode(s) Single player, 1-4 players simultaneous, multiplayer online
Media
Wii:
Media CD icon.png Dual-layer optical disc
[2]
Input
Wii:
Wiimote Sideways.png Wii Remote (Sideways)

Super Smash Bros. Brawl is a fighting game for the Wii and the third installment of the Super Smash Bros. series. It was originally released in 2008. Several franchises, a majority being first-party or second-party ones owned by Nintendo, are represented in the game, let alone the series in general. Animal Crossing is one of the franchises represented, although not to the extent of some other franchises, such as Mario and The Legend of Zelda.

Super Smash Bros. Brawl is one of the best-selling Wii titles, and has sold 13.32 million units as of March 31, 2020.[3]

Relevance to Animal Crossing[edit]

Stages[edit]

The Smashville stage

Stages are where all the action takes place in Brawl. Players fight each other on them with the use of items, assist trophies and various strategic elements that are unique to each stage. There is only stage representing Animal Crossing, Smashville, which is set hovering over an Animal Crossing town, complete with various features of a town in Animal Crossing: Wild World. The time of day the fight takes place in is reflected by the Wii's internal clock, meaning that the sky will be blue at noon, orange in the evening, and starry at night. Some Animal Crossing characters feature as spectators, watching the fight take place. Notable spectators include Brewster with a coffee bar, Gracie with her car, and Blathers, who is always asleep during the day. K.K. Slider also makes an appearance to play a number of his songs every Saturday after 8:00 PM, drawing the attention of the spectators. Sometimes Lyle can be seen at Brewster's bar in a tan suit next to a female human. A small, red balloon will sometimes fly across the stage carrying a piece of food, releasing the food when popped, like in the Animal Crossing series, except replace the food with presents.

Items[edit]

Items can be thrown, fired, worn, and wielded to add variety to gameplay. The only Animal Crossing item to appear in the game is the Pitfall trap, which, when thrown, disappears into the ground and captures any unsuspecting enemies that fall into it and, when tossed at an enemy in mid-air or on a pass-through platform, causes them to fall immediately towards the ground.

Trophies and Stickers[edit]

Trophies and Stickers can be collected throughout the game by completing certain tasks or reaching milestones in the gameplay. There are many Animal Crossing trophies, one for every non-playable character (not including villagers), and stickers for a number of characters popular to the public, such as Rosie and K.K. Slider.

Music[edit]

As already mentioned, K.K. Slider performs various tracks to the audience of Smashville, but there are other songs that play on the Smashville stage when he is not present, all from Animal Crossing. These include:

  • The Roost - A soothing rendition from the café in the museum basement.
  • Town Hall and Tom Nook's Store - An upbeat medley of two tunes. The Tom Nook verse is based on the Nook's Cranny theme
  • Animal Crossing Title - The Animal Crossing: Wild World title screen song with the addition of various Animal Crossing songs and noises added. It is the "true" theme of the stage.
  • 2 AM - K.K.'s rendition of the 2 A.M song in Animal Crossing: Wild World, which was originally a lullaby-style song.
  • Go K.K. Rider! - A popular K.K. Slider song, orchestrated and containing motorbike revs, making it sound like a real racetrack.
  • K.K. Cruisin' - A song that only plays when K.K. Slider gets there.
  • K.K. Condor - A song that only plays when K.K. Slider gets there.
  • K.K. Western - A song that only plays when K.K. Slider gets there.
  • K.K. Gumbo - A song that only plays when K.K. Slider gets there.
  • Rockin' K.K. - A song that only plays when K.K. Slider gets there.
  • DJ K.K. - A song that only plays when K.K. Slider gets there.

Assist Trophies[edit]

A screenshot of Resetti

An Assist Trophy is an object that can be used while fighting to release a character from a game to help whoever summoned it, and is usually unable to get killed by basic means. Resetti appears randomly as an assistant to represent the Animal Crossing series. Upon being released, he appears from the ground, shouting out insults and mocking the contestants. His speech gets in the way of the screen and cannot be moved until Resetti leaves. Sometimes, when on a moving stage, Resetti is left behind, shouting as he moves off the screen, or he will disappear if the platform he's on is destroyed. Sometimes when he's attacked, Resetti causes a small explosion which damages nearby fighters. He also reacts to things occurring on the stage at the same time.

References[edit]