Mario/Other appearances

From the Nintendo Wiki, a wiki covering all things Nintendo
Jump to navigationJump to search

This is a subpage of the Mario article covering his appearances in media outside of Mario and its spinoff franchises. This also includes any crossovers where the Mario franchise is represented equally or lesser than one or more franchises.

Video games[edit]

Golf series[edit]

Golf[edit]

Mario made his sports game debut in the Nintendo Entertainment System version of Golf, where he has more realistic proportions. In Japanese versions of Golf, Captain Rainbow would later identify the character as a more generic Ossan (although this was one of Mario's initial names during development of Donkey Kong). The gameplay is fairly simplistic, but there are obstacles that can impede the ball from landing into the hole.

NES Open Tournament Golf[edit]

In NES Open Tournament Golf, taking place on Earth, Mario retains his blue shirt and red-and-white striped overalls. Princess Peach is depicted as Mario's caddy, who helps carry Mario's golf equipment.

Family Computer Golf: Japan Course / Family Computer Golf: U.S. Course[edit]

Mario appears in Family Computer Golf: Japan Course where he is depicted in his normal overalls with his appearance akin to his normal design. In Family Computer Golf: U.S. Course, the companion of Family Computer Golf: Japan Course, Mario has a blue shirt and red-and-white striped overalls.

Family BASIC[edit]

The Family BASIC is an accessory to the Family Computer that lets users program their own games. Mario is one of the available sprites. In Family BASIC V3, he appears in two mini-games, one of which he is a controllable character.

Famicom Grand Prix series[edit]

Famicom Grand Prix: F1 Race[edit]

Mario makes a playable appearance in the Japan-exclusive racing game, Famicom Grand Prix: F1 Race. Mario drives a Formula One car and can race alone or with a competition. Whenever Mario crashes into a wall or car or drives off-road, his car's fuel and health decrease. He can visit pit stops to repair and refuel his car, although this takes time. When Mario wins the Grand Prix, he earns money, which can be used to buy unlockable cars.

Famicom Grand Prix II: 3D Hot Rally[edit]

Mario and Luigi are drivers in Famicom Grand Prix II: 3D Hot Rally. The two drive one of the three vehicles: Kattobi, Yonque, or Monster. They must rally through the course, driving through checkpoints before the timer runs out. If they hit other cars, they severely slow down and can be knocked to the side if other cars bump them from there. In higher levels, their car may crash if they hit another car, which can make it more difficult to reach the checkpoint.

Alleyway[edit]

In Alleyway, similar to Breakout, Mario controls a paddle that deflects a ball to break a particular formation of bricks. During bonus rounds, various brick formations resembling sprites from Super Mario Bros., including Mario's sprite, are shown.

Excitebike: Bun Bun Mario Battle Stadium[edit]

Mario is a playable character in a Mario-styled remake of Excitebike in Excitebike: Bun Bun Mario Battle Stadium. He competes with other racers to try to place third or higher. He appears to have no differences from the other racers.

Super Smash Bros. series[edit]

Mario Emblem.png
Super Smash Bros. character
Mario
Mario SSBUltimate.png
Game appearances
Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Super Smash Bros. Ultimate
Special moves
Standard:  Fireball
Side:  Cape
Up:  Super Jump Punch
Down:  Mario Tornado (64, Melee); F.L.U.D.D. (Brawl onward)
Final Smash:  Mario Finale
Battle entrance
Mario jumps out of a Warp Pipe and exclaims, "Let's-a go!"

Mario has been playable in every Super Smash Bros. game to date. Mario is usually portrayed as a "main" character alongside Link, Kirby, and Pikachu, roughly depicted as the most prominent character and face of the games until Ultimate, where he and Link share mascot status and Kirby is the closest thing to a main character in World of Light. Mario has retained his balanced abilities even when fighting characters from other series. Due to his balanced playstyle, Mario's skill is reflected by the player, as mentioned by the Adventure mode Mario trophy. Also, as a result of his balanced design, Mario is also typically chosen for the "template" character; in Super Smash Bros., as well as all subsequent Super Smash Bros. installments, he is shown in the "How to Play" video; in Super Smash Bros. Brawl, players use him when testing changes in Stage Creator; and in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, his silhouette is an opponent character for special move demonstrations. He is also used for controller mapping testing and is part of the gauge when players select the level of intensity in Classic Mode. Mario's moveset consists of quick short-ranged attacks, such as punches, kicks, and even head attacks. Mario's weight in Super Smash Bros. and Super Smash Bros. Melee is 100 units; starting from Super Smash Bros. Brawl, his weight is decreased to 98 units. Mario's victory theme throughout the series, which is shared with the rest of the Mario characters (except Rosalina), is an arrangement of the level clear theme from Super Mario Bros.

Most of Mario's moveset remains the same throughout the games, though his forward smash has been altered from a fist-inflating punch to an explosive palm blast (used from Super Smash Bros. Melee onward). Additionally, his spinning kick forward aerial is replaced with a downward hook from Melee onward, while the Mario Tornado has been used as his down aerial since Brawl.

Mario's alter-egos Dr. Mario and Metal Mario have also made appearances, with Dr. Mario being playable in Super Smash Bros. Melee, Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate. Mario also makes additional trophy, sticker, and spirit appearances such as his Mario Strikers incarnation, his Raccoon form, and him driving a vehicle.

Super Smash Bros.[edit]

In Super Smash Bros., Mario's standard moveset is inspired from Super Mario 64; his standard attack is the Punch + Punch + Kick combo, his dash attack is the Slide Kick, his down smash is the Sweep Kick (until Super Smash Bros. Ultimate), and lastly, his back throw is the same throw he uses against Bowser. His special moves are Fireball, a bouncing fireball; Super Jump Punch, which has him jump, causing coins to fly out when in contact with enemies; and Mario Tornado, which has him spinning rapidly. Luigi serves as a clone of Mario, having the same moveset but with different properties, although in later games, he would be replaced by Dr. Mario.

Super Smash Bros. Melee[edit]

In Super Smash Bros. Melee, Mario gains a side special move: Cape, a cape swipe that reflects projectiles. In contrast to his appearances in most games, he has a very serious and stern look on his face, despite the fact that he is normally portrayed as a cheerful person. Dr. Mario is introduced as a playable character, having near-identical moves.

Super Smash Bros. Brawl[edit]

“Oh yeah! HIYAHHHHHHH...!!!”
Mario, Super Smash Bros. Brawl

In Super Smash Bros. Brawl, like every other character, Mario is given a Final Smash, which is named Mario Finale. For this move, launches a slow-moving two-streamed blast of fire that hits multiple times. Opponents that come in contact with the blast are knocked slightly to the side, and are thus forced to be traveled with it. His down special move Mario Tornado was replaced by F.L.U.D.D., which sprays water that can push opponents.

While he does not appear as Dr. Mario, unlike in the previous game, Dr. Mario's name can be found in the files for the game along with 6 other characters.

Adventure Mode: The Subspace Emissary[edit]
Pit and Mario catch their breath after defeating Link and Yoshi.
Mario's snapshot in The Subspace Emissary
Pit and Mario catch their breath after defeating Link and Yoshi.
Pit and Mario catch their breath after defeating Link and Yoshi.

At the start of Adventure Mode: The Subspace Emissary, a trophy of Mario and Kirby are thrown into an arena. The two come to life and fight. The player chooses the one to play with. If Mario is chosen, the opponent is Kirby. After the battle between the two, Mario resurrects Kirby. This scenario happens the other way around if the player chooses Kirby instead. The Subspace Army then ambushes the two. Peach and Zelda come to help, and they are all confronted by the Ancient Minister. After seeing the two R.O.B.s setting up a Subspace Bomb, Mario runs to try to stop it, only to be blasted away by Petey Piranha. Afterwards, he meets Pit after the latter has descended from Skyworld. They team up, reach land, and give chase to the Ancient Minister, but they lose him.

Eventually, Mario sees Peach's trophy form apparently dissolving. Thinking Link and Yoshi have done this, Mario and Pit attack them, only to be defeated and stolen by King Dedede. Kirby, however, saves them both, and Pit shoots an arrow at the Cargo that Dedede was driving, blowing its engine out. Keep note that this happens only if Peach was rescued from Petey Piranha.

If Zelda is rescued, Mario and Pit end up facing a False Zelda, with Pit destroying her Dark Cannon that she was about to fire at Link and Yoshi. Link sees the Zelda trophy dissolve, and he and Yoshi attack Mario and Pit. Mario and Pit defeat them, but Mario sees the Peach trophy in the Cargo before Dedede takes Yoshi and Link. When Kirby saves them, Link is the one that blows out the engine.

Regardless, Mario and his team chase Dedede through a cave and into his castle, only to find his throne room a mess and himself and the trophies he had nowhere to be found. They go through a secret passage and see Bowser trying to get away. Mario attacks, only to find that he has the princess not rescued from Petey Piranha. Pit fires an arrow, but Bowser dodges and the badge that the princess was wearing falls. Bowser gets away and Kirby eats the badge.

Mario and his team encounter the Ancient Minister again later and chase him through the Wilds, but the R.O.B.s stop them and detonate the Subspace Bomb that the Ancient Minister was carrying. Mario and his team escape and end up fighting the Subspace Army at the Canyon, where they meet the Ice Climbers, Marth, Lucas, the Pokémon Trainer, and Ike. For the rest of the adventure, Mario fights with his increasing group until he and his allies defeat Tabuu and restore the world to normal.

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U[edit]

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, Mario, as any character, can use equipment to boost his stats at the cost of others. In addition to generic badges, Mario can wear certain additional equipment, including shoes (speed), overalls (defense), and gloves (attack). Finally, Mario can use alternate special moves, provided that these moves are found during normal gameplay. One exception, in the Nintendo 3DS version, is the Explosive Punch, which is unlocked only if the player has a combined score of 200,000 points in Target Blast and the third Challenge Panel has been revealed.

Super Smash Bros. Ultimate[edit]

Mario's victory photo in Classic Mode

Like every other character previously playable in the series, Mario returns in Super Smash Bros. Ultimate as a playable character. Mario appeared in the game's reveal teaser trailer, alongside Link (in his design from The Legend of Zelda: Breath of the Wild) and new fighter Inkling. Mario's fire-based attacks, such as his sweet-spotted forward smash, called Fireball, and Mario Finale, have brighter, flashier effects, including the appearance of smoke. Mario also has Cappy right alongside him, though he seems to be limited to aesthetic. Most of his moves are unaltered, though his Super Jump Punch now has a random chance of producing regional coins found in the Metro Kingdom from Super Mario Odyssey. In addition, Mario's Fire Mario and Wario-based costumes were replaced with the Wedding and Builder outfits from Super Mario Odyssey. One of these two costumes, the Builder Outfit, was first used for Mario's artworks for Super Mario Maker. In Super Smash Bros. Ultimate, three more of Mario's standard attacks receive names: His up smash is the Lead Headbutt, his forward air is the Meteor Knuckle, and his back throw is the Airplane Swing. As with several other returning characters, the Mario-series victory theme has been slightly shortened and sped up compared to in the previous installments.

In Super Smash Bros. Ultimate's Adventure mode, Mario is seen when the fighters oppose Galeem for the first time. Although Mario is not shown to be hit by Galeem's beams directly, he, like every fighter except Kirby, is imprisoned in the World of Light, where a Galeem-serving Puppet Fighter (copy) of him is created. Mario is the first imprisoned fighter saved (being rescued following Kirby's defeat of the Mario puppet fighter), and once rescued, he joins Kirby against Galeem and later Dharkon. In Mario's Classic Mode route, it is possible to unlock Sonic, Bayonetta, Little Mac, Ike, Luigi, Roy, Dr. Mario, or Olimar.

Mario as he appears in Mario Tennis Aces is a spirit in Super Smash Bros. Ultimate.

Classic Mode route[edit]

Mario's Classic Mode route has him fight many characters across different franchises and having no specific theme, similar to Classic Mode's previous iterations. However, Mario has a penultimate battle with Bowser Jr. and the Koopalings, while his final battle is against Bowser/Giga Bowser.

Let's-a Go!
Round Opponents Rule Stage Song
1 Link, Zelda Great Plateau Tower Overworld Theme - The Legend of Zelda (Brawl)
2 Kirby, Meta Knight, King Dedede Free-for-All Green Greens Green Greens (Melee)
3 Donkey Kong, Diddy Kong Kongo Falls Jungle Level (Melee)
4 Squirtle, Ivysaur, Charizard, Pikachu Horde Battle Pokémon Stadium Main Theme - Pokémon Red & Pokémon Blue (Brawl)
5 Marth, Chrom, Ike Coliseum Story 5 Meeting
6 Larry, Morton, Wendy, Iggy, Roy, Lemmy, Ludwig, Bowser Jr. Horde Battle Princess Peach's Castle Fortress Boss - Super Mario Bros. 3
Final Bowser
Giga Bowser
Final Destination King Bowser - Super Mario Bros. 3
Giga Bowser

Yakuman DS[edit]

Mario appears in the Japanese-exclusive game of mahjong in Yakuman DS as a playable character or rival. He is a default character as usual in the Mario spinoffs. As a rival, he has normal difficulty and relies on a balanced playstyle.

NBA Street V3[edit]

Mario, along with Luigi and Princess Peach, as a result of the Nintendo and EA partnership, makes a fully playable guest appearance exclusive to the Nintendo GameCube version of NBA Street V3. The three are part of a team entitled "Nintendo All-Stars," alongside other all-star basketball teams. Mario's team additionally has a special basketball court.

Dance Dance Revolution: Mario Mix[edit]

Dance Dance Revolution: Mario Mix artwork of Mario breakdancing

Mario in Dance Dance Revolution: Mario Mix has to win in dance-offs to help save the Mushroom Kingdom from being controlled by the Music Keys. In the beginning, Waluigi goes to the Truffle Towers to gain Music Keys and grant him the power to "hypnotize the rhythm-less masses." However, after he opens the door, all but one key fly to various locations in the Mushroom Kingdom. One of the Music Keys is found in the sea, another one in Wario's Carnival, and another in Freeze Mountain. Toad, who sees this occur, rushes to tell Mario (or Luigi). If all keys are not returned, they can be exploited by anyone.

Mario responds by setting out to find all four Music Keys, along with Toad. Using his SS Brass to navigate, Mario challenges the key owners to dance-offs. Mario then faces Waluigi (and other enemies) to dance-offs and gets all four Music Keys back. After Mario wins the keys, however, Bowser steals them. Bowser then goes to his castle, and Mario follows him with the SS Brass. Mario performs the "Final Dance Off" with him and gets the Music Keys back. Bowser reveals his intentions of stealing the keys: to help cure his tone-deafness. Mario and Toad decide to use the keys to change Bowser's Castle and the surrounding area into a paradise. From this, though, some music has been implemented into their souls, so they cannot stop dancing. These keys then are all returned to the Truffle Towers.

SSX on Tour[edit]

Mario, Luigi, and Peach, as with NBA Street V3, make another playable guest appearance in the Nintendo GameCube version of SSX on Tour, stemming from the same partnership with Nintendo and EA. In SSX on Tour, Mario snowboards in a mountain and performs various stunts to earn points.

Itadaki Street series[edit]

Itadaki Street DS[edit]

Mario appears as a default Rank A playable character in Itadaki Street DS.

Fortune Street[edit]

“ Here we go! Just remember, little die: Mario's your best friend!”
Mario, Fortune Street

Mario is a default character in Fortune Street, although he is playable only in the multiplayer mode, as all Mario and Dragon Quest characters in the game. As an opponent, he is Rank A, sharing with Bowser and Bowser Jr., making him the second-most difficult opponent to face. Also, as an opponent, he is able to speak in full sentences, a rare trait in the video games.

Mario & Sonic series[edit]

Mario & Sonic at the Olympic Games[edit]

Mario competing in 400m in the Nintendo DS version of Mario & Sonic at the Olympic Games

Mario first appears as a playable character in both the Wii version and Nintendo DS version of Mario & Sonic at the Olympic Games, where he is an All-Around type character, giving him balanced statistics in all categories. He appears in the opening of the Wii version at the start with all of the other athletes, as well as in the 100m.

Mario & Sonic at the Olympic Winter Games[edit]

Mario returns as a playable character in both versions of Mario & Sonic at the Olympic Winter Games. In the Wii version, Mario appears in the opening with all of the other athletes at the start and end, as well as competing in Snowboard Cross. The game also features an outfit based on Mario for Miis to wear, as well as ones based on Bee Mario and Fire Mario. In the Nintendo DS version, Mario can also be used as one of the playable characters to explore Winter Island and Dream Island in Adventure Tours mode, as well as being one of the first two to be selectable in events, along with Sonic.

Mario & Sonic at the London 2012 Olympic Games[edit]

Mario returns as an All-Around type character in the Wii version of Mario & Sonic at the London 2012 Olympic Games, appearing in the opening with the other athletes at the beginning, competing in Trampoline, Dream Hurdles and Dream Uneven Bars, and with Sonic on top of Big Ben. The Mii outfits return from the Wii version of Mario & Sonic at the Olympic Winter Games, as well as the addition of two based on Propeller Mario and Penguin Mario.

In the Nintendo 3DS version of the game, Mario is included in the Heroes group, which allows him to only compete in certain Events. In the Story Mode, Mario first appears in Stadium Blues, where he and Luigi defeat a pair of Fog Imposters, and later find and destroy a Fog machine, clearing up the Main Stadium. Mario and Luigi head to Hyde Park with Toad to check that Peach and the others staying there are alright, before moving on to the British Museum, where they meet up with Sonic and Tails to clear the fog from there. After finding out some information about the source of the fog, the group splits up, and Mario and Toad find Wario challenging Dr. Eggman, who they later follow to see destroying another fog machine. They make their way back to the Main Stadium to meet up with the others, and Mario helps save Cream from the Fog Imposters when the Phantasmal Fog returns, before heading to Stonehenge to try to find the lid of the Fog urn. The group return to London after finding out that Bowser and Dr. Eggman are hiding inside Big Ben, and after defeating more Fog Imposters, Mario, Luigi, Sonic and Tails head there to confront them. When they arrive, they find that Bowser and Dr. Eggman have been powered up by the Phantasmal Fog, but Mario and Sonic defeat them and seal the fog back into the urn. The group then all head back to the Main Stadium for the opening ceremony of the Olympic games. A badge of Mario can also be obtained from the badge machine.

Mario & Sonic at the Sochi 2014 Olympic Winter Games[edit]

Mario & Sonic at the Sochi 2014 Olympic Winter Games artwork

Mario reappears in Mario & Sonic at the Sochi 2014 Olympic Winter Games, once again as a playable All-Around type character. All of the Mii costumes based on Mario from the Wii version of Mario & Sonic at the London 2012 Olympic Games return as well.

Mario & Sonic at the Rio 2016 Olympic Games[edit]

Mario reappears in the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games once again as an All-Around type character. The Mario outfits return from the previous two installments, but now must be collected in separate head and body parts which each have their own set of bonus statistics. In the Nintendo 3DS version, he, Sonic and the Mii are the only characters that can be used for all events. In the Road to Rio mode, Mario's disappearance causes a disagreement between his and Sonic's gyms, though it is later revealed that Mario was missing due to investigating the theft of his and Sonic's Olympic medals from a museum. Mario is playable as an All-Around character in all events in Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition, but has recommended events of 100m and Long Jump.

Mario & Sonic at the Olympic Games Tokyo 2020[edit]

Mario reappears in Mario & Sonic at the Olympic Games Tokyo 2020 once again as an All-Around type playable character. In the story mode, he, Sonic, Bowser, Dr. Eggman, and Toad get sucked into a game system featuring 8-bit graphics and are transported back in time to the Tokyo 1964 Olympic Games. While in the game system, Mario uses his 8-bit appearance first used in Super Mario Bros. To return to the real world, the five characters need to win gold medals in Olympic events. Mario is also an All-Around type playable character in Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition.

Puzzle & Dragons: Super Mario Bros. Edition[edit]

Mario's stats for Puzzle & Dragons: Super Mario Bros. Edition

The story in Puzzle & Dragons: Super Mario Bros. Edition is similar to ones in the more traditional Mario platformers. Princess Peach invites Mario to her castle to show him some bright Orbs that have appeared. When Mario arrives, however, Bowser abducts Peach and Kamek steals the power of these Orbs, causing more Orbs to scatter in the Mushroom Kingdom. Mario and Red Toad set out to rescue Peach by using these Orbs to attack enemies along the way. In the meantime, Mario can recruit enemies from Baddie Blocks and allies, such as Yoshis, that have been captured by Bowser. At Bowser's Castle, Mario defeats Bowser Jr. and Kamek several times. When Mario reaches and defeats Bowser, Bowser uses the Koopalings and Bowser Jr. together to attempt to beat Mario but fails. Mario eventually rescues Peach.

Mario is among the first usable team members in Puzzle & Dragons: Super Mario Bros. Edition, and either he, Luigi, or the duo's power-up forms (including Small Mario, Super Mario, Ice Mario, Raccoon Mario, Fire Mario, Boo Mario, Penguin Mario, Flying Squirrel Mario, Bee Mario, Statue Mario, Cat Mario, and White Tanooki Mario) can serve as leaders of the team. All of Mario and his various forms have the fire attribute in common.

Mario + Rabbids series[edit]

Mario + Rabbids Kingdom Battle[edit]

See also: Rabbid Mario
Mario and the rest of the playable cast for Mario + Rabbids Kingdom Battle

In Mario + Rabbids Kingdom Battle, which is a crossover game between the Mario and Rabbids franchises, Mario is first seen right after the intro, where he along with Luigi, Yoshi, Toad, and Princess Peach, who are all inaugurating a new statue of Princess Peach to which an audience of Toads cheers on. However, a giant, blue vortex comes and sucks Mario and the others inside. Mario saves a machine named Beep-0 from being crushed by the the Time Washing Machine, and later meets Rabbid Luigi and Rabbid Peach, two Rabbids based on Luigi and Peach who help the heroes fight off Garden Ziggies using weapons attached to a message from an unknown individual named "F.B." (later revealed to be Beep-0 from the future). Mario and the group later witness the vortex become the Megabug.

Afterwards, the group meets a Rabbid with bizarrely shaped blue eyes that comes across a Piranha Plant with a Rabbid on top of it which scares the blue-eyed Rabbid, causing it to accidentally fuse the other Rabbid with the Piranha Plant, thus creating Pirabbid Plant. Mario and the rest of the playable characters defeat Pirabbid Plant and restore them back to normal. He tries to reason with the SupaMerge-fused Rabbid, but Bowser Jr. comes and takes it away with the intention of using it to take over the Mushroom Kingdom and names it "Spawny". Bowser Jr. sends over Rabbid Kong to battle Mario's team. He is defeated and is sent off the platform that the group is standing on by Rabbid Peach despite his warnings not to do so.

The group travels to Sherbet Desert, and receive another message from F.B. telling them that the Megabug is getting more powerful every time they defeat a Rabbid. They also find a Rabbid based on Mario named Rabbid Mario wearing his overalls and cap and having his mustache frozen in ice, and free him from his ice cube. Spawny once again accidentally activates his powers to fuse two other Rabbids with ice and sand due to Bowser Jr.'s interference, forcing the team to yet again fight another boss. However, soon after both Rabbids' defeat, the Icicle Golem appears and freezes everyone, although Princess Peach luckily appears and saves them all.

Mario and his group goes to Spooky Trails, where they are told to search for the two Relics of Goodness and a Boo-shaped balloon by a mysterious third party so that they can wake up "Tom Phan" who has the ability to defeat Bowser Jr. Once they do, the unidentified helper informs them that they need a full moon. They then meet Calavera who is endangering a Yoshi-based Rabbid named Rabbid Yoshi, but is eventually saved by the team and joins them on their journey. They find a clock tower and manipulate it to bring the full moon back. They are invited by the "helper" (later revealed to be Bowser Jr. himself) to cross the Moon Gate, and scares Spawny to make him fuse the Relics of Goodness with another Rabbid to create the Phantom. Phantom sings while battling Mario, but is eventually defeated, allowing the team to advance to the Lava Pit, which has been transformed into a factory by Bowser Jr. He uses his Mecha Jr. to battle the heroes, but malfunctions and is destroyed. As he attempts to escape, Spawny falls to his doom, but is rescued by Yoshi who comes along. The heroes try to escape via a crystal mine, but Spawny is kidnapped by the Megabug, now in a phoenix-like form. They pursue Spawny and Bowser Jr. Who is panicking because Bowser, who was on a vacation, decided to return early. They battle Bwario and Bwaluigi (two Rabbids resembling Wario and Waluigi) and the Lava Queen, who have come to hinder their progress. When Mario and his friends finally reach Bowser's Castle, Bowser Jr. pleads that they save his father, and they witness the Megabug possessing him. As MegaDragonBowser, Bowser is the last boss Mario must challenge, and once defeated, Bowser is restored back to normal, and the entire group destroys the Megabug using their weapons. Bowser Jr. thanks everyone for their help and tells them that he will try to be a better person when he has the chance.

Mario is last seen at the end, where he is one of the people to inaugurate the Princess Peach statue (now a Rabbid Peach statue) and takes one last selfie with Rabbid Mario, Rabbid Luigi, Rabbid Peach, Luigi, Yoshi, Princess Peach and Spawny.

Gameplay-wise, Mario is always required to be used in battle. He shares the exact same stats with Yoshi, being a near close-range fighter and having good mobility, and has the highest offense along with Yoshi. His special Jump is the Stomp Jump, where he lands on an enemy to deal 30 points of damage and lands on a nearby cell. His primary weapon is the Lightning Shark, which fires one missile at a time, while his secondary one is the Button Masher, which hits multiple targets at once. These weapons can be powered up by M-Power, which increases Mario's weapon damage along with the damage caused by his allies. His primary technique is Hero Sight, which allows him to immediately damage the first enemy he sees that moves.

In the Donkey Kong Adventure DLC, Mario is no longer playable and is instead seen with Rabbid Luigi and Luigi trying to warn Rabbid Peach who is trying to charge her phone to get away from the Time Washing Machine, but are too late.

Additionally, in the beginning of the game, the Genius Girl is shown to own a Mario figurine.

Mario + Rabbids Sparks of Hope[edit]

Mario reappears in Mario + Rabbids Sparks of Hope. Along with the rest of his team (except Yoshi and Rabbid Yoshi) and a new companion named Rabbid Rosalina, he fights to stop the evil force Cursa from consuming the Sparks to save the universe.

Television shows[edit]

Saturday Supercade[edit]

WCMarioSprite.png This section needs to be expanded to include the following information:
  • cover all available episodes and center information on Mario

Mario appears in several episodes in Saturday Supercade, which marked his debut in a television show. His personality on the show was of a heroic person whose goal was to capture Donkey Kong.

"The Great Ape Escape"[edit]

In "The Great Ape Escape," Donkey Kong escapes by riding a motorcycle, after which Mario and Pauline drive their circus van to chase him. Mario attempts to catch Donkey Kong by disguising himself as a banana and catapulting himself. He tries using sleeping gas on Donkey Kong, but Donkey Kong deflects it and escapes into a nearby prison. In the prison, the criminals join with Donkey Kong and exploit his gullibility by having him perform crimes, including theft. Meanwhile, riding on a hot air balloon, Mario and Pauline attempt to lure Donkey Kong with a rope ladder made of bananas. Donkey Kong, however, pops the balloon, so the two then disguise themselves as chefs, but this also fails. During the prison football game, Mario again tries and fails to capture Donkey Kong while disguising himself as a referee. When Donkey Kong and the criminals are finally cornered at the top of the building, Mario, in a police outfit, and Pauline tell Donkey Kong that the criminals are tricking him. Donkey Kong then tosses the criminals in the cage and escapes in a hot air football, leading Mario and Pauline to continue chasing him.

"Greenhouse Gorilla"[edit]

In "Greenhouse Gorilla," Donkey Kong is tricked by Mr. X to steal Stanley's metal-eating plant, Herman. While chasing Donkey Kong, Stanley meets Mario and Pauline, where they team up to find Donkey Kong and Mr. X. They find Donkey Kong and Mr. X with the plant in the grocery store, but when Mario tries to capture Donkey Kong with his vacuum trap, the plant consumes it and the three escape. Mr. X then leads Donkey Kong to a banquet, where Mario, Pauline, and Stanley are found disguised as hired help. Pauline convinces Donkey Kong to distrust Mr. X, so Mr. X's plan fails and Donkey Kong then escapes, once again leading the three to chase him.

Cameos[edit]

Construction.svg This section requires a cleanup to meet the Nintendo Wiki's quality standards. Reason: Should likely be split into a Cameo appearances subpage for the Mario article
Please edit this page to improve it. Feel free to discuss this cleanup on the article's talk page.

Mario has made several small appearances within his own series but outside as well, including other Nintendo series. Mario makes appearances in Tennis and Punch-Out!! for the NES as the referee for matches. In Kirby Super Star and its remake, Mario makes a cameo as one of the several formations of the Stone Copy Ability, and is also seen in the crowd when Kirby is fighting King Dedede or participating in Megaton Punch Contest. He is also seen in the credits of both Revenge of the King and Milky Way Wishes, in the form of a golden statue in the former, and performing a peace sign in front of the Nintendo logo in the latter. Mario returns as a golden statue transformation of the Stone ability in Kirby: Planet Robobot.

Mario, voiced by Charles Martinet, is heard narrating Pac-Man Vs.. He is also featured in the built-in AR Games as a Character Card, a traceable image, and a stamp. Mario makes a cameo as a stamp for photos in the Game Boy Camera peripheral. It is seen also on the title screen dancing. His nose and his moustache also do make a cameo as a separate stamp. The Super Mario Mash-up in Minecraft, features a playable Mario in the style of the game.[1] It also features Mario's other forms as playable characters, including Dr. Mario, Tanooki Mario, Propeller Mario, Fire Mario, Mario with F.L.U.D.D., Boomerang Mario, and Cat Mario. In the NES version of Tetris, Mario, alongside Luigi and Princess Toadstool, makes a cameo in Game B upon completing one of the heights, specifically height 5. He and Luigi are seen doing the hopak.

The "Factory Entrance" concept artwork from Donkey Kong Country Returns, containing a hidden reconstruction of Mario's sprite from Donkey Kong

A piece of concept artwork from Donkey Kong Country Returns hides a large 8-bit sprite of Mario made out of various parts on the right side of the machinery.

Merchandise[edit]

Mario is also featured in a few non-video games that promote Nintendo, including Nintendo Monopoly, where he costs $400, replacing the Boardwalk, the most expensive space in the game. On the ? Block and Coin Block (later Block) cards, he replaced Mr. Monopoly. He is also one of the four base characters in the Standard Edition (five in the Collector's Edition) of Monopoly Gamer.

References[edit]

  1. ^ Nintendo. (May 9, 2016) Super Mario Mash-Up Pack for Minecraft - Wii U Edition. YouTube. Retrieved June 10, 2016.